![]() From what I was able to see, the team at 5 Lives Studios has done a good job at doing just that. Windbound is a survival game that tries to balance that gameplay with a narrative experience. So, I wouldn’t make a judgement on the combat just yet check out our review at the end of the month to see what we thought. Plus, streaming comes with its difficulties such as the occasional sputter and missed frame. This might be due to the fact that I was playing over the internet and I wasn’t getting any feedback on my controller. It felt a bit disjointed and the responsiveness wasn’t quite there. It is fairly simplistic, with you able to dodge and attack, but something about it just didn’t quite click. The combat is where I had the most trouble with Windbound. The act of crafting also only takes a second or two, so you are able to make a new spear in the heat of combat without having to leave the enemy alone and return with your newly crafted weapon. But, it seems like initially the game will be quite punishing and force you to drop items and return to the island later to retrieve it.Ĭrafting is also nice and speedy with you only needing a handful of different materials for each object you want to craft, whether it be a weapon, storage, or an upgrade to your boat. This does improve later as we were thrown into a later game section and our storage space was vastly increased and I was able to hold almost everything I wanted to pick up. At the beginning of the game, you are severely limited in storage space, meaning that you can only take a handful of things with you, leaving everything else behind. The management systems in Windbound were far more restrictive than I initially would have liked. I don’t need to be dragged down by five different meters that constantly need replenishing and the stamina and hunger ones here keep you on your toes and add a nice pace to exploration, rather than forcing you to rush around and look for twenty berries so you don’t die in the next ten minutes. Sure, you have a stamina meter that depletes when you are hungry and your boat can get damaged if you hit a rock or coral reef in the water, but for the most, part Windbound is quite forgiving and I loved my time with it for that. There is also no need to worry about the ‘Survival’ mechanics when it comes to exploration as Windbound is really a survival-lite game. That happened multiple times during my playthrough, and it reminds me of the magic of Breath Of The Wild: constantly being distracted by objects in the distance and exploring naturally rather than being told to visit island seven of 20 for side quest five of 15. As you power your small rowboat across an empty body of water, you might see a small island in the distance that wasn’t visible before and decide to go there instead. You will, however, be distracted along the way.
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